Without that, the game is virtually unbeatable even on the easiest difficulty. Colonization has extremely good theme music for its time and charming graphics both still missing from freecol. The harder the game, the more opportunities you have to grow as long as you’re willing to constantly load and save the game. When you capture a city all settlers within are captured as well and any ships sent to Europe for repairs. The game has scouts (dies), pioneers(dies), artillery(built and destroyed), soldiers(50 muskets, becomes free settler which can be captured) and dragoons(50 muskets, 50 horses, becomes soldier). Most units and cities (with units and cargo in them) can be captured by the player. You can use ships or wagon trains to carry the cargo or to trade with the Indians. Or move the cargo around to supply ore to toolmakers, tools to musket-makers, wood for carpenters and the like. You need to send cargo home on ships or trade with Indians to make money. You have ships and wagon trains which can move cargo around. You have a warehouse in each city which stores up to 100, 200 or 300 cargo based on warehouse upgrades. The game consists of settlements 3×3 squared with the middle one being the city. What follows is the same for both games, at least Freecol while using Colonization rules. The game Civilization IV: Colonization which came out a in 2008 was simply a reskinned version of Civilization and is not part of this review. FreeCol is a FOSS (free and open source) game based upon and expanding on the game Sid Meier’s Colonization by Microprose from 1994.
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